Monday, February 10, 2020

Chapter 10: The Battle of Vraath Keep

The group moves quickly up the trail to the ruined keep, a collection of shadows dwarfed by the tall trees and stacked wall of stone rising before them.

Draggert grips his axe and spits on the blade.

Corrigan nods towards the main doors where they lie in a decaying heap on the ground.

The party steps gingerly across the ruined doors and slips into the courtyard.

The collapsed doors creak loudly as Throrin’s heavy boots trod over them.


Draggert raises a fist to tell the others to stop. His pointed, green ears twitch in the direction of the low wooden stable building.
Draggert (whisper): I hear voices. Laughing. Inside.

Keith (whisper): What should we do?

Throrin strides up to the door and his voice booms.
Throrin: Never leave an enemy stronghold intact, that’s what!

Keith cringes and flexes his palms. Six images of the young wizard suddenly spring into being around him.

Throrin’s steel boot kicks the door in.

The door flies open with the shriek of ancient metal. The interior of the wooden building has a thin layer of filthy straw strewn across the floor. To the east, an open area contains a decrepit forge and a large mound of moldy hay. A battered table with four chairs sits in the middle of the room. Upon the table crawl a handful of large beetles. A stick with a caltrop tied to the end lies skewered through one of the insects. A strong animal smell pervades the air here. Throrin is just in time to see two well-armed goblins mount two large, snarling wargs.

Valandil looses an arrow reflexively at the first sight of the monsters. It strikes one of the wargs in the shoulder, and it yelps.

The goblins spur their mounts, and the wargs burst from the stable, snarling. The goblins whoop and holler as they draw shortbows and ride the creatures around the courtyard.

Draggert charges at one of the wargs. He swings his axe down in a hard chop, but the goblin rider drags hard on the reins and the monster barely avoids the blow.

Corrigan leaps into the fray, sliding past the wolf-thing’s snapping jaws as he draws both flashing blades and comes up behind it.

Keith fires two scorching rays of flame from his hands, but both go wide of the warg he is aiming at and strike the walls of the tower, leaving long, black scorch marks on the stone.

Jorr fires a couple of bad arrows and tries to get away from the attackers.

Throrin charges the other warg and completely misses with a wild hammer swing.

Valandil snaps off two quick shots at the goblin riding the warg nearest him. The creature screams as the arrows pierce his armor.

“For the Scaled Lady!” shrieks the goblin in front of Draggert. It casts its bow aside and draws a scimitar into a slash that Draggert blocks with the haft of his axe.

The warg twists its head around and bites at Corrigan, but the ranger’s new mithral armor protects him.

The other goblin fires an arrow at Keith. It strikes one of his images and causes it to slump dead to the ground where it fades away.

Draggert and Corrigan coordinate an attack on the warg. Draggert’s axe narrowly misses once again, but Corrigan’s blades slash the creature’s speckled hide.

Keith looks visibly terrified at the death of his image. He ducks behind a giant boulder and reads a scroll from his pack. A hazy disc of force appears in front of him to protect him from further attack.

There is a sudden, leathery flap of wings over the battle. A horrible beast with a body like an orange lion, batlike wings, and spines protruding from its tail and strangely human face flaps up onto the roof of the southeastern building.

Keith: Gods, they have a manticore?!

Jorr and Valandil loose more wild arrows, all far from their marks.

Throrin stows his hammer and draws a javelin. He takes a running start and flings the weapon up at the manticore. It sails over its head, but the dwarf has the beast’s attention.
Throrin: C’mon down and get a piece!

Even over the considerable din of the battle, the sounds of grunts, shouts, and scraping metal can be heard from the southwest.

Corrigan: I think we’re about to have company!

Draggert wedges his boot in the warg’s mouth as it bites at him. He swipes his heavy axe at the goblin rider, but the creature ducks. Draggert screams in frustration.

Corrigan follows up, darting in and out, blades flashing. The goblin rider tries to outmaneuver him, but Corrigan is too fast and his rhythm is too hard to follow. His longsword plunges into the warg’s body, striking its heart. The beast yelps and collapses, showering the packed earth beneath it in blood as it dies. The goblin falls from its saddle and lands hard on the ground.

Keith runs into the middle of the melee. He raises his hands and reality seems to bend around him. His allies are moving much faster now.

Valandil is a blur as he fires three arrows. The first two strike the remaining mounted goblin, slaying it. The last arrow hits the shoulder of the warg as the dead goblin’s body slides from its saddle.

The manticore flicks its tail and flings a volley of deadly spines down at Thorin. They clatter from the dwarf’s armor and shield and fall harmlessly to the ground.

The prone goblin tries to roll to his feet, but Draggert’s heavy axe is already slashing down. The goblin is cleaved entirely in half, showering Draggert’s boots with gore.

Suddenly, the southern doors swing open. Armed and armored hobgoblins begin filing out, longbows readied. They raise their weapons like a firing squad, unleashing a volley of whistling shafts at Draggert, but the magical field that Keith placed around him diverts the arrows harmlessly upward where they veer off into the trees.

Draggert, feeling extra spry, lurches forward, ducks low, and comes back up into the hobgoblins with an uppercut slash from his greataxe. The blow catches a hobgoblin on the brow, knocking his helmet off his head and sending it clattering across the courtyard. The monster stumbles, dazed.

Corrigan throws himself forward into a tumble, coming up on the other side of the hobgoblins near Draggert, his blades cutting intricate swaths through the air.

The final warg charges at Valandil, biting savagely into his leg and thrashing him back and forth like an elven ragdoll. He hammers at the monster’s head with his bow, and just barely manages to free his bleeding leg.

Valandil: Ah!! Blasted beast! You’ll pay for that!

Keith's heart hammers in his chest as he steps up to the group of hobgoblins. He opens his palm and blasts a cone of screaming color into their faces. Half of the creatures howl in pain and clutch their eyes. The others manage to avert their gaze at the last moment and continue to fight.

Corrigan shuts his eyes tightest of all, though he is out of the area of the spell.

An animal bellow rings out over the battlefield as another enemy emerges from the collapsed wall to the south. A minotaur, its large body covered in shaggy, black hair, hefts a greataxe to match Draggert’s own. A large gold ring hangs from its flaring nostrils. It stalks forward, eagerly swinging its greataxe in great arcs around its body. It fixes its eyes on Keith.

Throrin raises his shield higher, gesturing with his other hand and murmuring a blessing. A soft light suffuses his allies’ weapons.

The manticore flings another volley of spines down at the dwarf, but they, too, bounce from his armor. The monster roars in frustration.

Valandil backpedals, firing more arrows at the warg. The monster finally drops to the ground and moves no longer.

The remaining goblin skitters past Keith, startling him.

The two sighted hobgoblins are spurred on by the appearance of the minotaur. They cast aside their bows, draw longswords, and press the attack on Draggert.

The half-orc parries both blades with the haft of his axe, screaming orcish profanity as he brings the blade down and through one of the hobgoblins, the momentum of the killing stroke carrying straight through and into the other hobgoblin’s shoulder.

Keith raises his hands, invoking mystery power as the opportunistic goblin behind him stabs one of his images dead. He fires a crackling, black ray at the minotaur that saps the beast’s great strength, causing its axe swings to become sluggish.

Corrigan strikes one of the hobgoblins in the flank with one blade. The other finds the goblin assailing Keith, slaying it.

The minotaur roars, charging into the wizard and goring him with one of its long horns.

Jorr fires two expert shots that sink into the minotaur’s leg.

Valandil turns toward the minotaur, pulling a hunk of pork fat out of one of his pouches. He chants and flings it at the creature as it transmutes into a torrent of grease that showers the bovine humanoid. It roars in rage as it slips and falls down, covered in the stinking mess.

The manticore finally leaps from its perch, coming down to face Throrin one-on-one. It uses the momentum of its pounce to knock his shield aside, its other claw slicing into a weak point in his armor.

Throrin grunts and counters with a spell, healing his wound fully. He draws his heavy warhammer once more.

The hobgoblins turn on Corrigan, but he is too fast to hit.

Draggert roars, every bit as guttural a sound as the minotaur’s. He abandons all pretense of defense, raising his axe high overhead.

The prone minotaur twists its body and swings its powerful arms wide, pulling its greataxe out of the mud and into a surprise strike that smashes into Draggert’s belly armor, but it does not stop the half-orc.

Draggert slams his axe down on the minotaur’s shoulder, severing its arm and leaving the beast dying in the muck. He spins with the blow, the backswing slamming into one of the hobgoblins and flinging it to the ground like a broken toy.

Corrigan’s sword takes the life of another hobgoblin, leaving only one of the creatures left standing.

Keith limps behind Draggert, uncorking a flask and drinking from it as he moves.

Jorr feathers the remaining hobgoblin with arrows, but it survives. It falls back behind a boulder, drinking from a flask of its own.

Valandil turns towards the manticore and begins launching more arrows at it, checking his quiver as it begins to grow low.

Throrin and the manticore continue to battle one another at the rear of the courtyard. Throrin’s armor holds up as he smashes his hammer into the monster’s shoulder.

A final figure appears through the open tower door to the south. It is a lanky, 6-foot humanoid with shaggy brown hair- a bugbear. Its wide, flat ears stick up from behind an ornate headband, and it wears a sweeping red cape. It wears no armor, but hefts a spiked morningstar and wears a belt covered in flasks and rolled parchment. It raises its furry hands and a fork of white-hot lightning streaks out.

Draggert tries to block the lightning with his axe, but is jolted as the energy cascades over the blade and into him. The rest of the party behind him cries out in pain and anguish as they are scorched by the electricity.

Corrigan leaps aside, avoiding the worst of it.

Draggert steps up to the bugbear and swings his axe, but it glances from a field of magic force around him.

Corrigan tries to gain the enemy’s flank, but the bugbear is quick with its morningstar, and it strikes the ranger in the back as he maneuvers behind it.

Bugbear: You think to come here and kill my men? You stinking humans think you can stand up to the Red Hand?! We are LEGION! I, Wyrmlord Koth, will destroy you!

Keith coughs blood and limps away from the melee, hiding behind a crumbled section of wall.

Draggert and Corrigan converge on Wyrmlord Koth. The bugbear focuses on dodging Draggert’s heavy axe, Corrigan’s sword cutting a small wound as he leaps back.

Jorr has an arrow for both the manticore and the Wyrmlord. He hits the large, winged target, but the other arrow goes wide.

Valandil tries to reposition, but he slips in a puddle of his own grease and falls down into the mud. His arrows, aimed at the manticore, sail away harmlessly.

The manticore turns away from Throrin and launches a volley of tail spines at the prone elf, where they thunk ominously into the mud.

Throrin roars and takes advantage of the manticore’s lapse of attention, delivering two heavy blows to its body with his hammer.

The surviving hobgoblin drinks yet another potion from behind the boulder.

Wyrmlord Koth twists his fingers again, unleashing another bolt of crackling lightning. Draggert and Corrigan drive into him, avoiding the worst of the magic as it blasts around them. Jorr is not so lucky, and the errant bolt singes into his old, gnarled body.

Keith shudders as he hears the familiar spell crackle on the stone wall nearby.

Draggert reaches to his side, grabbing a flask embossed with a carving of a yak. He bites the cork out of it and chugs the healing draught within.

Corrigan’s blades begin to find their mark. He slashes two great cuts into the bugbear.

Keith gulps and musters his bravery. He reads a scroll.

Jorr fires two arrows at the bugbear.

Valandil sits up in the mud, but does not get up as he continues firing arrows at the spined, winged monster. He strikes it in the neck.

The manticore charges in a rage, ignoring Throrin’s hammer as it leaps upon the prone elf. It savages him, leaving him unconscious in the stinking mud as the magical grease dissipates.

Throrin: No one ignores me, you ugly freak!
Throrin bounds back up to the manticore, missing with his hammer but regaining the beast’s attention as he frowns at the collapsed elf in the muck.

The hobgoblin emerges from its hiding place, charging at Draggert, but the half-orc sidesteps the thrust.

Wyrmlord Koth turns to Corrigan and incants a spell.
Wyrmlord Koth: May your eyes be ever veiled!

Corrigan blinks as his vision goes momentarily black, but he shakes off the dark magic.

Draggert heaves his axe into the distracted bugbear, wounding him further.

Wyrmlord Koth is bloody and staggering, breathing heavily.

Jorr fires at the hobgoblin.

The manticore wheels back on Throrin, slashing and battering him with its claws.

Throrin raises his shield against the onslaught, once again healing the wound he sustained with his holy magic.

The manticore snarls.

Draggert, Corrigan, the hobgoblin, and Wyrmlord Koth are a whirl of footwork and heaving weapons.

Keith suddenly appears from invisibility in the midst of the fray, perfectly positioned, eyes ablaze as he channels the maximum amount of power he can into his spell. He twists his hands suddenly and a blossom of flame appears in the shimmering air, exploding outward with a deafening roar. The manticore is flung against the castle wall, burned and dying. Wyrmlord Koth screams as the flames blast the flesh from his bones. His charred corpse collapses to the ground.

Jorr’s mouth is agape as he sinks a final arrow into the last hobgoblin, killing it almost as an afterthought.
Jorr: Gods, son…

Corrigan chuckles in amazement.

Throrin eyes the mage for a moment, then he stows his weapon and crouches down to heal the elf.
Throrin: You’ll not die today, ye wee little pansy.

The group stands amidst the carnage, breathing heavily and checking weapons, watching for any more signs of movement.

Keith wills his hands to stop shaking and he composes himself once more.
Keith: Is everyone alright?

Draggert’s chest heaves up and down as his rage slowly subsides. His eyes roll back into his head, he spits a mouthful of blood, and he passes out.

Out in the forest, the cicadas sing their shrill, buzzing tune.

Wednesday, February 5, 2020

Chapter 9: Approaching the Keep

The trail winds up and down small forested hills, the dense canopy of the Witchwood shading out the increasingly hot morning sun. Suddenly, looming out of the shadowy woods ahead is a haunting sight, a ruined keep. The old castle sits on a small, rocky hillock, and you can catch glimpses of a broken tower between the trees. A moss-covered stone at the side of the road you're following marks a footpath that leads up to the keep.

Jorr crouches in the trampled brush near the mossy boulder.
Jorr (whisper): There she is.

Corrigan moves to crouch near Jorr, the rest of the group doing their best to stay hidden several paces back in the trees.

Corrigan: These are surely different woods than the ones I have encountered. What’s the plan?

Jorr: I got advice, but I ain’t in charge of no plans.

Keith: Okay. Advice, then?

Jorr: Well, these hobgobs ain't stupid. They're organized and well-armed.

Draggert is suddenly there, next to them, solemn and serious.
Draggert: We walk quiet to keep, then kill hobgoblins.

Jorr and Corrigan both stare at him for a long moment.

Corrigan: Simple enough.

Valandil: You know, I thought that was a great plan, too, and then I woke up full of arrows...

Jorr: As I said, they're organized and well-armed. I'd bet the string off my bow they got a lookout, probably up in the tower.

Draggert nods slowly.
Draggert: Ok. New plan. We walk to keep, then kill lookout.

Jorr ignores Draggert as he continues.
Jorr: Now, they do sleep during the day, so we might have a shot getting the drop on ‘em. But maybe not.

Draggert nods slowly.
Draggert: We walk quietly to keep, then.

Jorr looks at the trail and then the hillside.

Draggert looks at the trail and then the hillside.
Draggert’s face looks blank.

Jorr: We could head up this main path, being quiet like the orc says, and praying to Obad-Hai. Or, we could shimmy up that slope to the back of the keep and risk falling and breaking bones.

Draggert (quietly): Hehe. Obad-Hai. Sound funny.

Keith: Okay. Valandil, would you like to be in charge of the silent dispatching of the lookout, or would you, Corrigan, you sneakthief?

Valandil: I think I could manage it, as long as I can get a clear shot.

Throrin states plainly that he'll have none of climbing.

Keith: Well, I'd rather do it up close and personal. Corrigan, would you like to do so invisibly, then wait in the tower until we get there?

Corrigan: My pleasure.

Keith: And Draggert, when the time is right, I actually would like you to wade into the fray. I can protect you from the arrows.

Draggert: Fray?

Keith: It's wizard talk for fight.

Draggert: Ok.

Valandil: So that means you call yourself a wizard, then, boy?

Keith: I've been called one many more times that I've claimed it for myself.

Valandil chuckles quietly.
Valandil: Hmmm, when I was your age, just beginning my studies, no one would have dared call me a real wizard. We'll see if it's fitting.

Keith: Where can we hide while Corrigan eliminates the lookout, Jorr?

Jorr: Hmmm, I reckon here's about the only place out of eyeshot of those walls. I say we send him up to scout, and see if there even is a lookout before we go planning on killing one.

Jorr: You up for it?

Corrigan smirks
Corrigan: Always, my friend.

Keith: Well, Corrigan... can you do it quickly and quietly, without the aid of a spell? I don't believe it will last two trips.

Corrigan: Sure. I’ve made it through tighter spots than this.

Keith: Well, I guess we all wait here, then?

Corrigan draws his hood up and heads up the footpath, stepping silently into the brush on the side of it and vanishing like a ghost.

---

Draggert: While we stay, Keith, can Draggert look at your things?
Draggert points at Keith’s bag.

Keith shows Draggert his things, other than his spell scrolls and book, which includes many alchemical items

Draggert points to Keith’s spellbook.

Keith: Absolutely not, Draggert. Sorry.

Draggert: Why not? Draggert think he have one like that!

Keith: You can't even read!

Draggert’s voice drops a little, as though his feelings are hurt.
Draggert: Why you say that?

Keith’s tone is pompous.
Keith: Well, if you do have another like this, I should love to see it!

Draggert: You let me see Keith's first.

Keith sighs.

Draggert smiles

Keith: I'm going to show you one page, Draggert. One page.

Draggert speaks eagerly.
Draggert: Ok.

Keith shows him a page for a simple cantrip. There is a small, shaded diagram of a hand held in a particular position with the fingers splayed, surrounded by wispy runes in a strange language.

Draggert is mesmerized and keeps the memory.

Draggert: My turn.
Draggert pulls out a partially burnt and tattered spellbook with the name “Memnor” embossed on the front. There is a handprint singed into the binding.

Valandil looks over curiously, trying unsuccessfully to hide his interest.

---

Corrigan moves up the slope, through the undergrowth.

The old keep materializes out of the trees ahead. It is in very poor repair. The gatehouse is partially collapsed, as is a section of wall to the south. A small wooden building sits next to the remains of a long-abandoned garden in front of the structure. The walls surrounding the keep are about fifteen feet high, with a two-story tower looming in the southwest corner of the courtyard within. Large boulders lie strewn amid the ruins of the two watch towers, and a massive humanoid skeleton slumps amid the ruins in the northern one. This skeleton still wears tattered fragments of leather armor, and a large club lies next to its bony arm.

Corrigan carefully scouts the perimeter of the keep, keeping his eyes and ears strained to the limit. He hears nothing but the gentle buzz of the insects in the trees, and is almost chagrined to realize with certainty that there are no guards posted.

Nevertheless, Corrigan moves slowly and carefully to the tower to get a closer look.

The old tower is beginning to crumble, but is still quite sheer and well-built. A tiny window looks down from about 30 feet up the tower’s 40-foot edifice.

Corrigan creeps through the brush until he approaches the crumbled wall around the keep. He peers carefully out and around the broken wall, one hand warily resting on the hilt of his sword, and looks in at the courtyard.

The courtyard of hard-packed earth has an eerie air of desolation. Jagged boulders embedded in the ground seem to have been dropped here, or thrown with tremendous force from a great distance; many of the walls bear dents and cracks where they probably once struck. Two more massive skeletons lie at opposite ends of the area. One is propped up by the watchtower, and one is sprawled by the far end by a building that was probably once a stable. To the south, where a section of the keep's outer wall has collapsed, a third giant skeleton lies partially buried in the rubble.

Corrigan surveys it all, and then moves as quietly as he can back down the hillside.

---

Keith: Corrigan has certainly been gone a long time...

Draggert: I hope he not dead. If he is, we will bury him so birds do not take his flesh.

Keith: Draggert, you remember in that book, when I said the word morbid was bad, and elves didn't like it?

Draggert: Yes.

Keith: Do you remember what morbid means?

Draggert: You just say not to use that word.

Keith: Well, there's an elf here. And it's when you talk about our friends like they are dead.

Draggert: No...no. I say IF he is dead.

Keith: "Corrigan's guts are burning." That is morbid, Draggert.

Draggert: Ok.
Draggert: I hope he not dead.

Keith: Me, too.

Draggert: Specially by fire in his stomach.

Valandil: Hahaha, are you trying to trick the poor fellow? Telling him he shouldn't use words, then using them? You should be ashamed of yourself! It's alright, Draggert, your friend isn't dead, and I won't be mad if you talk about dead people.

Keith: Have you heard of a baelnorn, elf?

Valandil: Of course I have. What about it?

Keith: Nothing...just the bizarre dichotomy of elves and death struck me.

Valandil: Of course, and the foolishness of humans just now struck me.

Corrigan returns at last, appearing rather suddenly out of the green undergrowth.
Corrigan: There are no guards, as far as I can tell.

Draggert: That mean no hobgoblins either?

Corrigan shrugs.
Corrigan: The keep is strewn with the skeletons of huge creatures, though. Looked like giants.

Keith: Well... I trust you, I guess. Must be the forest giants from the story. We should go up there, then? And plan further?

Draggert stands.

Jorr grunts absentmindedly.

Valandil: I must have killed more than I remembered...they were everywhere when I came last. Perhaps you just didn't look hard enough, boy. I suppose we should go in together and check.

Corrigan: Return with me, then. I didn’t check inside the buildings that still stand.

Keith: Okay. Steel yourselves, everyone.

Draggert brushes dirt from the dreamcatcher woven into his long hair.
Draggert: Let’s go.

Jorr stuffs a wad of chaw into his mouth, draws his bow and knocks an arrow.
Jorr: Well, I'm ready.

Valandil: Let me do some quick preparations before we set out.
Valandil speaks a few arcane syllables and passes his hands over himself. A ghostly suit of blueish chainmail appears on his form and slowly fades from view. He draws his bow and is ready to set out.

Keith: Good idea.
Keith casts the same spell, though the suit of armor that envelops him is an embroidered jerkin that fades from view.

Keith: Also, Draggert, I would really feel better if you came here, a moment.
Keith waves his hands over Draggert and speaks some words. He pulls an arrowhead from a pouch and encloses it in his fist. When the spell is finished, the arrowhead is gone.

Valandil: Humph, completely unnecessary, but what can one expect of a human boy who claims to be a wizard? Shall we go?

Throrin grips his hammer in one hand and his shield in the other. He has been quiet, scowling. He doesn’t like any of this. He follows the others up the hill.

Wednesday, January 29, 2020

Chapter 8: A Stranger in the Forest

Draggert kneels before a bundle of fresh sticks and kindling, napping flint and steel together and nursing the young, fragile flame that starts up. Soon, the party sits around a roaring fire.

All around, the hum of insects mingles with the swaying hush of the trees in a light breeze, and the pop of the flames licking the dead wood. The forest canopy crowds around, leaving a small hole where the stars shine in a black sky. The temperature drops to bearable, almost pleasant levels.

Jorr sits down last, with a groan, having scouted the perimeter of the camp several times in the dark.
Jorr: It's clear. Hopefully that fire'll keep the ogres and owlbears away.

Keith lays out several books and writing supplies near to the fire.
Keith: I really must study. Draggert, do you want me to read some of that book to you, first?

Throrin has removed his armor, looking half the size without it. He sets about the task of polishing it and his shield by the firelight, hammering out small dents with his road armorer's kit.

Draggert sits cross-legged near Keith. He uses a bone needle and a ball of strong twine to sew up the puncture marks in his gatorhide armor.

Keith tries to translate some of the more difficult passages into something Draggert can understand.

Draggert nods along with Keith as he reads.
Draggert: Oh. I should only shake elf's hand if he offers, and then only shake gentle and not hard to crush bone like Draggert usually shake?

Throrin scoffs at the lesson.
Throrin: Listen to me, Draggert. The only thing you need to know about elves is they aren't all they're cracked up to be. They look pretty, sure, but they have no concept of honor or teamwork.

Draggert: Really? I only meet two elves. One save me from sinking death sand. Other help out in big bar fight.

Keith frowns at Throrin.
Keith: They're not all bad. They're about as alright as anyone else, really.

Throrin: Well, at least if we dwarves don't like ye, you'll know it. We're honest folk. Elves will smile and embrace you when you're around, and then slide a dagger in your back while you sleep.

Draggert: I have elf axe as gift. It good and light.

Throrin scoffs again.
Throrin: Bah, for an axe you can't beat dwarven for balance and sharpness! Second only to orcish, surprisingly enough, though it'd be cruder and heavier. Elves make good swords, though, especially the small and light ones. Still, they're best used for skewering rats.

Corrigan and Jorr sit a ways apart from the fire, the better to keep watch out into the still, darkened trees. When they speak, their voices are low.

Jorr: I can tell you know how to run a trail. You're a fellow woodsman.

Corrigan: I've been called that before, yes.

Jorr: Well, it's always good to see someone who knows their stuff.

Corrigan: How long have you been out here?

Jorr suddenly looks much older. In the orange tint of the firelight, you can see deep creases and wrinkles on his eyes and forehead.
Jorr: A good, long while. Since I was about your age, probably, so...about twenty years?

Corrigan seems impressed.
Corrigan: I don't imagine you get much company?

Jorr: Nah. I got my dogs, though. I had a city life once. A wife, house, and all that. It wasn't for me. I prefer to be alone. It just makes life a hell of a lot simpler.

Corrigan nods and casts a glance at the others around the fire.
Corrigan: I can definitely understand that. You know, you remind me of an old friend of mine. I'll watch your back on the field.

Jorr nods appreciatively.

The fire gives a violent pop, sending a shower of warm embers drifting high up to the canopy where they fizzle into emptiness. It seems to silence everyone and, one by one, each of them retires for the night.

The warm summer night passes uneventfully, and the rays of dawn find the party all awake. The air is humid, with the ozone tang that hints a heavy rain is not far off. Corrigan pours water onto the last coals of the fire, as Jorr unwraps a handkerchief full of cold biscuits and bacon.

Jorr: Eat up. We got a date with some wretched hobgobs here soon, I'll wager.

The group nods their collective assent, eating fast and donning armor, readying weapons.

Keith mutters.
Keith: Nothing we haven't handled before, I suppose.
He does his best to smooth his hair and his robes out before travel begins.

The group sets out into the deep Witchwood once more, and they have only been travelling a few hours when they see a figure on the trail ahead. It is humanoid, and walking towards them with an awkward, shambling gait.

Keith squints.
Keith: It's an elf, I think. He looks wounded.

Draggert growls.
Draggert: It could be trick.

Throrin spits, and scowls down the trail.

The group stands, tense and waiting, until the figure is close. It is a male elf, around five feet tall, with a slim build and short, disheveled black hair. He has a slight tan, blue eyes, and might pass for a human save for his prominent pointed ears. He is currently smeared in dried blood, multiple arrows protruding from his side and back. He stumbles along, barely coherent.

Keith: Oh my goodness!
Keith rushes up to the man.

Elf: Help...

Draggert moves to stand near Keith. The elf collapses to his knees in front of them. They stare at his wounds for a time, unsure how to proceed. Keith grabs onto one of the arrow shafts, and the elf cries out immediately. He releases it.

Keith: These are hobgoblin arrows. Draggert, could you rip them out?

Draggert frowns and reaches for one of the black-feathered arrow shafts.

Throrin: Don't touch him!
He spits and curses under his breath as he approaches.
Throrin: Damned idiot. In these woods alone! What did I just tell them about elves?

Throrin holds out a calloused hand and says a prayer. A blue light suffuses the elf as the arrows slide gently from his flesh, clattering to the damp ground. He blesses him once more, until all of his wounds are closed up with fresh, pink skin. Throrin stands aside and crosses his arms on his chest, scowling at the elf the entire time.

The elf gingerly feels the places where the arrows were. Satisfied, he stands up straight and speaks.
Elf: Thank you very much, strangers. I am Valandil, trailworn traveler and bow-for-hire. I ran afoul of some damned hobgoblins up at Vraath Keep yesterday. I got a few of them, but they volleyed me good and left me for dead. Luckily, I regained consciousness and slipped away.

Draggert squints at the elf's face.
Draggert: Wait, you! You in town with big bell, eight full moons back?

Valandil looks at Draggert, recognition flaring up in his bright, blue eyes.
Valandil: Yes! You're that brute that started that tavern brawl!

Draggert laughs a big belly laugh.
Draggert: I no start! You know I no start!

Valandil opens his mouth, pointing at a prominent gap in his front teeth.
Valandil: Well, I got in a bit of trouble in that fight, no matter who started it.

Draggert digs in his bag with vigor, pulling out a small piece of twine wrapped around a single front tooth.

Valandil frowns.
Valandil: Oh, wow, you kept it?! How crude.

Draggert nods happily.
Draggert: It make good trade for telling story.

Draggert turns excitedly to the rest of the party.
Draggert: Everyone, this no trick. This other elf friend from town! We eat rainbow colored bread and Draggert make joke there might be gold on bottom.

Valandil chuckles.
Valandil: Oh boy, not my finest hour, that.

Keith introduces himself in elven.
Keith (Elven): Good sir, since we so fortuitously met you here, might we offer you the prospect of revenge? We plan to give those hobgoblins up at the keep a sound beating.

Valandil nods.
Valandil: I would like nothing better. Well met to all of you, then. What was your name again? Draggert?

Valandil moves to each member of the group, introducing himself and shaking hands.

Throrin looks at the elf's hand as it is offered. He nods to him, nothing more.

Jorr: Nice to meet you and all, but we'd best get going. Goblins and their kind are lazy and sluggish in the early hours. Now is our time to strike.

In agreement, the group continues down the road, one member stronger.